Someone who knows a thing or two about building an audience, strategic partnerships, and making a living off of being authentic and niched online is Michell C. Clark, social entrepreneur and cultural curator. Clark’s entrepreneurial journey began eight years ago online. And now with an audience of over 75,000 people, including major brands, he helps business owners and entrepreneurs transform their social media presence to help them achieve their professional goals.
Publishing content has become exponentially simpler over the last several years, which has helped skyrocket the use of social media. Non-technical web users are now able to easily create content on a rapidly growing number of platforms, including those that are owned (hosted communities, blogs, etc.), rented (social networks or third-party communities), and occupied (commenting, contributing, etc.). Today's web has shifted from a "one-to-many" to a "many-to-many" method of engagement, and we're loving it.
But the money making potential doesn’t stop there. There are now sites that work in conjunction with Facebook to help you make money. The “My Merch Store” app through Zazzle is one of those sites. Zazzle will allow you to create and design any product on their site, free of charge. Then, you can pop on to your Facebook and sell it. This will work for anyone who has a design background or who may want to sell products made by other artists, or you can try out Cafe Press and sell things through their online store.
Studies have shown that self comparison on social media can have dire effects on physical and mental health because they give us the ability to seek approval and compare ourselves. Social media has both a practical usage- to connect us with others, but also can lead to fulfillment of gratification. In fact, one study suggests that because a critical aspect of social networking sites involve spending hours, if not months customizing a personal profile, and encourage a sort of social currency based on likes, followers and comments- they provide a forum for persistent "appearance conversations". These appearance centered conversations that forums like Facebook, Instagram among others provide can lead to feelings of disappointment in looks and personality when not enough likes or comments are achieved. In addition, social media use can lead to detrimental physical health effects. A large body of literature associates body image and disordered eating with social networking platforms. Specifically, literature suggests that social media can breed a negative feedback loop of viewing and uploading photos, self comparison, feelings of disappointment when perceived social success is not achieved, and disordered body perception. In fact, one study shows that the microblogging platform, Pinterest is directly associated with disordered dieting behavior, indicating that for those who frequently look at exercise or dieting "pins" there is a greater chance that they will engage in extreme weight-loss and dieting behavior.
Viraliti is a “paid to pin” site. You can create an account and look for things you can pin to your various boards on Pinterest. If anyone clicks through to the advertiser's website from any of your pins, you'll earn a certain amount per click. I have been signed up with Viraliti for several months now but haven't used it enough to get a payment. Currently they pay with Paypal and you need $30 to get paid. Payments are processed in the 1st and 16th of every month. It looks like they are currently in private beta, but you can request to be invited.
Quitting social media is a determined move: apps including Facebook and Instagram are designed to be addictive. “Social media is so ingrained in teenage culture that it’s hard to take it out. But when you do, it’s such a relief,” Amanuel says. She has received a lot of “admiration” from her peers for quitting. “They wish they were able to log off. People feel like social media is a part of them and their identities as teenagers and something you need to do,” she says. “But I’m no less of a teenager because I don’t use it.”
According to the Pew Research Center, a majority of Americans at least occasionally receive news from social media.  Because of algorithms on social media which filter and display news content which are likely to match their users’ political preferences, a potential impact of receiving news from social media includes an increase in political polarization due to selective exposure.  Political polarization refers to when an individual's stance on a topic is more likely to be strictly defined by their identification with a specific political party or ideology than on other factors. Selective exposure occurs when an individual favors information which supports their beliefs and avoids information which conflicts with their beliefs. A study by Hayat and Samuel-Azran conducted during the 2016 U.S. presidential election observed an “echo chamber” effect of selective exposure among 27,811 Twitter users following the content of cable news shows.  The Twitter users observed in the study were found to have little interaction with users and content whose beliefs were different from their own, possibly heightening polarization effects. 
Even in the United States, the birth-country of Twitter, currently in 2015 the social network has 306 million accounts. Because there are likely to be many multi-account users, and the United States in 2012 had a population of 314.7 million, the adoption of Twitter is somewhat limited. Professor Matthew Auer of Bates College casts doubt on the conventional wisdom that social media are open and participatory. He also speculates on the emergence of "anti-social media" used as "instruments of pure control."
The variety of evolving stand-alone and built-in social media services makes it challenging to define them. However, marketing and social media experts broadly agree that social media includes the following 13 types of social media: blogs, business networks, collaborative projects, enterprise social networks, forums, microblogs, photo sharing, products/services review, social bookmarking, social gaming, social networks, video sharing, and virtual worlds.