There are prominent YouTube content creators who have made substantial amounts of money with this program, but they are the exception rather than the rule. It would take a lot of time, strategy and sheer luck to make money on YouTube. However, this is a good thing to keep in mind with advertising in general. Unless you're already getting a lot of views and clicks, you're not going to make a lot of money on them.
One way to do that is first of all to build your personal brand. For example, if you are an expert in business coaching, then you should start building your personal brand on channels like LinkedIn, Facebook and Twitter. You should create a social media strategy and should have a content calendar handy, to create an engaging content and build community.
Even in the United States, the birth-country of Twitter, currently in 2015 the social network has 306 million accounts. Because there are likely to be many multi-account users, and the United States in 2012 had a population of 314.7 million, the adoption of Twitter is somewhat limited. Professor Matthew Auer of Bates College casts doubt on the conventional wisdom that social media are open and participatory. He also speculates on the emergence of "anti-social media" used as "instruments of pure control."
Isabelle agrees. “Constant screen time damages your ability to see, and it also causes internal damage, such as anxiety.” Studies have shown that social media use can negatively affect mental wellbeing, and adolescents are particularly susceptible: one nationally representative survey of US 13- to 18-year-olds linked heavier social media use to depression and suicide, particularly in girls. And 41% of the Gen Z teens surveyed by Hill Holliday reported that social media made them feel anxious, sad or depressed.
Social media may have been influenced by the 1840s introduction of the telegraph in the US, which connected the country. ARPANET, which first came online in 1967, had by the late 1970s developed a rich cultural exchange of non-government/business ideas and communication, as clearly evidenced by ARPANET#Rules and etiquette's "A 1982 handbook on computing at MIT's AI Lab stated regarding network etiquette," and fully met the current definition of the term "social media" found in this article. The PLATO system launched in 1960, which was developed at the University of Illinois and subsequently commercially marketed by Control Data Corporation, offered early forms of social media with 1973-era innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowd-sourced online newspaper and blog; and Access Lists, enabling the owner of a notesfile or other application to limit access to a certain set of users, for example, only friends, classmates, or co-workers. Tom Truscott and Jim Ellis conceived the idea of Usenet in 1979 at the University of North Carolina at Chapel Hill and Duke University, and it was established in 1980.